Much like Goldeneye before it, you’d have a selection of objectives, which would be more complex depending on your difficulty setting (massive win if they bring that back), and though you’d have a mission briefing, most of it would come down to exploration, and assessing the spy tools at your disposal. Perfect Dark made every level feel like a miniature playground. I'll save the world tomorrow.Īs important as those settings are, so too will be the structure in which they’re delivered. It would be great to see some more exciting locales explored in the reboot, and the Great Pyramids visible in the trailer could serve as just that. PDZ by comparison was neutered and forgettable. The OG had us infiltrating Area 51, sneaking our way across the rain-soaked streets of Chicago, thwarting a terrorist plot on Air Force One, and travelling to alien home worlds. Of course, where it goes from there is anyone’s guess. It’s reassuring to see that, even at this early stage of development, The Initiative wants to capture that same energy. This is a joyous throwback to the opening mission from the first game, where Joanna must infiltrate a high-security dataDyne facility of similar proportions. But as the camera flies through a hole cut into its perimeter, presumably Joanna’s point of entry, we’re shown the chaos that’s been wrought inside. This gargantuan facility is shown from the outside as a shining, impenetrable monolith. With that in mind, it’s also important to note the significance of that dataDyne super-structure depicted in the trailer. Fan favourite Elvis isn't likely to make a reboot appearance, but it would be amazing. But even if they don’t, aligning with the theme of corporate global rule and private militaristic power will be key to honouring Perfect Dark’s legacy. They were a fantastic element of the first title and a big part of what made Perfect Dark exciting it would be wonderful to see the Maians and Skedar return in some way. But this can still be done without grounding us so firmly in reality that it feels like a grim continuation of real life, can’t it? Perfect Dark Zero suffered greatly for its omission of aliens. Taking something as important and real as a global ecological disaster and turning it into a futuristic spy thriller is a fantastic idea. Look, it’s 2022, and this level of silliness isn’t going to fly in the spy genre like it once did we can expect a more mature approach. Perfect Dark Zero leaned even further into the absurd (without being half as much fun) with a plot to locate an artefact that granted the user supernatural abilities. The OG was a wild blend of X-files and 007, with the warring alien races of the “little grey men” Maians and vicious Skedar battling it out on Earth, backed by these mega-corporations like horses in a race. Setting itself deeply within the fictional side of sci-fi, Perfect Dark has always played with the idea of an alternative future. We also know by the end of the trailer that dataDyne is still a featured antagonist, as the camera pans across dead soldiers to show Joanna standing atop a dataDyne super-structure, looking out over a storm ravaging the Great Pyramids. We’re told of corporations offering “solutions”, but series fans will know that corporations have long played complex roles in Perfect Dark’s lore. We see Earth from space, rife with storms, fires, and floods. Very little has been shared about the reboot so far, but the cinematic trailer confirms the theme of ecological disaster. Manage cookie settings Perfect Dark Zero was a good-looking game on release, but this only masked its many issues under the hood.įirstly, we need a cool-as-heck story. To see this content please enable targeting cookies. If they want to be in with a shot of satisfying both audiences, they’ll need to learn from Rare’s mistakes. Ignoring for a moment that The Initiative sounds concernedly like one of the shady organisations that Joanna Dark would be taking down, the new triple-A studio has its work cut out in creating a debut title that manages to deliver the nostalgia that long-time series fans will want, as well as enough modernity to satisfy new players - something that Rare failed to do with Perfect Dark Zero back in 2005. With the announcement of a series reboot at The Game Awards in 2020, Microsoft’s newest studio, The Initiative, has been given the momentous task of bringing the franchise to modern audiences, with a little help from Tomb Raider industry veterans Crystal Dynamics. That accolade goes to its spiritual successor: Perfect Dark. However, at the risk of raising blood pressure worldwide, I’ll dare to say that it’s not the jewel in the British developer’s FPS crown. Rare’s legendary N64 first-person shooter, Goldeneye, marked its 25th anniversary last month.
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